Games to unite and introduce children's groups, to warm up and organize the group, and to reduce tension. Lesson summary "Let's get acquainted" lesson plan (senior group) on the topic Fun games so that children can get to know each other

The task of any teacher who has to create a new team is to quickly unite the children. Finding yourself in an unfamiliar place, be it a new class or a health camp, a child needs support from adults. With the help of a dating game, an adult will be able to establish contact between children and help timid children quickly adapt to a new environment. Parents will also benefit from knowledge about these types of games when they organize children's parties and general walks in recreation areas.

Everything you need to know about dating games

Teachers attach great importance to this type of play activity, since it is intended to create a calm, friendly environment within a children's group, whose members are unfamiliar with each other. It is necessary to resort to such games when children have to spend a long period of time together. Getting to know each other games can help if your child:

  • transferred to another class;
  • first came to the kindergarten group in senior preschool age;
  • came to a health camp;
  • I signed up for classes in the children's sports section, circle.

The main tasks that the dating game solves are: children - help to find contact with each other, remember each other’s names, appearance, adults - identify both leaders and poorly communicating guys. In addition to the immediate task of getting to know each other, they contribute to:

  • children's cohesion;
  • reducing stress and internal tension that invariably accompanies a person in a new team;
  • creating a favorable atmosphere for communication and rapprochement.

Various types of games

Dating games are conventionally divided into two groups:

  1. involved in initial acquaintance; used on the first day of team formation. The simple tasks and leading questions included in them help the child learn the names of his comrades.
  2. used for re-acquaintance; Help children learn each other's favorite activities and habits. Thanks to them, the child distinguishes from the group of like-minded people who have the same hobbies as him. They are usually held on the third or fourth day after the team has united, when the children have become accustomed to the new environment.

How to introduce preschoolers through games

In the eyes of children attending kindergarten, an adult has unshakable authority. The main culprit in the cohesion or, conversely, disunity of the team is the teacher himself. A good teacher has real pedagogical savvy and knows how to be not only strict and demanding, but moderately cheerful and witty. Games for older students who are not very persevering should be short and rhythmic. Preschool children perceive new information based on visual material. Kindergarten students love it when fairy-tale characters appear in class. Little mischievous children watch with interest and repeat the movements of the teacher to the music.

The teacher needs to acquire bright demonstration pictures, fun logarithmic warm-ups and bibabo dolls. If there is good handout material, the game will be received with a bang by the child. The proposed games can also be played by parents who independently organize a children's party.

Snowball

The game has already become a classic; children of all ages get to know it easily and naturally. The rules of the “Snowball” are simple: the guys stand in a large circle. The presenter says his name loudly. The next child repeats it, then names his own. The participant standing behind him names three names: teacher, neighbor, and his own name. The player at the end of the circle has a difficult task: he must list the names of all the participants in the “Snowball”.

Delicious treat

You will need a set of colored cards depicting foods that children love. Everyone says their name loudly and shows a picture of their favorite treat. The children say the name of the latter in unison. For example: Sasha - strawberries, Anya - ice cream.

Dating line

Children form a circle. The presenter (let it be an adult at first) whispers any name into the ear of a child standing next door. This name is spoken to each other in a quiet voice by all participants in the game. After this, the teacher shouts loudly: “One, two, three, run in a circle!” The child, whose name was pronounced by all the children, runs into the circle to the sound of cheerful music. Other participants try to catch him. Having run into the circle, the child talks about himself (what he loves, what he does, where he lives, whether there are pets, etc.), after which he gives a task to the players who were unable to catch him (clap his hands, sit down, jump, dance).

Dating games for elementary school

School time is the most important time for children. However, the little first-grader, despite his high-profile status as a schoolboy, remains the same restless mischief-maker. He still enjoys playing group games and happily completing exciting tasks.

Unlike preschool children, schoolchildren attending primary school have a good imagination. They do not require visual handouts. At this age, children love to play games that involve creative thinking to the greatest extent.

Whose heart is this?

This unusual game is perfect for a newly created team. The player is given a small red heart-shaped card on which he writes his name. An adult, acting as a leader, walks in a circle, collecting cards in a box.

The participant, giving the card, calls out the name out loud. After this, the leader walks around the children in a circle for the second time. The student he approaches takes the heart out of the box, reads the name and tries to remember who it belongs to.

Mathematical introduction

Dating games serve not only as a means of communication for children. Thanks to them, students can repeat the material covered in class. In this game, players sit on chairs in a circle. The presenter gives the task to count. The participant in the game who has a number divisible by three says his name instead of the number. The game not only develops communication skills, but is also an excellent tool for developing attention and memory.

Crib

Just before the start, each participant receives from the presenter a card on which his name is written. The players are divided into two teams. Members of the team that entered the game first say their first and last names in turn and tell several interesting facts about themselves. Then the cards of the players of the first team are transferred to the second group. Participants of the other team must correctly identify the owner of the card and remember his last name. The winner is the team that best completed the task.

Interview

Participants in the game are given small pieces of paper to write down their names, hobbies, presence of animals, favorite foods, etc. At the signal from the host, the players begin to question each other. In five minutes, the guys find out the first name, last name and hobbies of each classmate. The one who collects the most information wins.

Unusual dating games

Every teacher wants the child to remember the first day spent at school for the rest of his life. A good original game will be the best lifesaver.

"Original introduction"

All participants form a large circle. Each member of the team must come up with an unusual pseudonym. After this, students take turns stepping forward and introducing themselves to everyone else. For example: “I am Spider-Man.” At the same time, the participant comes up with some kind of gesture and demonstrates it to others. This gesture can be clapping your hands or stomping your feet. The second team member repeats the name of the previous player and the movement he showed. Then he says his name and shows a new gesture. The third participant repeats the names and gestures of the two previous players and comes up with his own. And so on in a circle until the very end. If someone from the chain of players suddenly makes a mistake, he must repeat the name and movement of the student who performed in front of him. Then the game starts to go in circles again. After playing the first round, the presenter needs to name and reward the participant who remembers the longest number of names and movements.

"The sparrow jumps and jumps..."

This is a folk game . Children stand in a circle, with the leader in the center. The presenter reads a rhyming line to which he adds the names of the children. Players with the named name must run out to the leader. For variety, you can invite the children to complete simple tasks together: dance, sit down, jump, so that it turns out synchronously.

The sparrow jumps and jumps,
Calls small children: (Sasha, Olya, Kirill).

How to involve children in the game?

Unfortunately, not all children can communicate equally easily. It is very difficult for some guys to simply involve them in a common, albeit fun, activity. How can you help your child find a common language with his peers? Both teachers and parents should pay attention to this fact so that in the future the little person does not develop a large complex.

  1. Give the isolated student special attention. In this case, individual games that promote psychological relaxation are well suited. One of them is “I can,” in which the participant, sitting on a chair, takes turns naming the actions that he can do. For example: “I can jump on one leg!”, “I can smile.” It is desirable that the student’s spoken word be supported by a characteristic gesture. Through such actions, the child asserts himself in the eyes of strangers and finds friends of similar interests.
  2. Keep in mind that it is easier for a shy child to play with one peer than with a whole crowd. Therefore, do not insist if the child refuses.
  3. Involve in a pairs game with someone the student sympathizes with. To do this, the teacher selects the student who best matches the spirit of the child and gives them to complete the task in pairs. For example, tie together the right hand of one, the left hand of the other and invite the remaining two to draw a flower.
  4. Use pantomime. If a child is embarrassed to speak in the presence of a group, the teacher invites him to act out a silent scene. With the help of pantomime, the student shows his favorite fairy tale or story.

Important! A child who finds himself in an unfamiliar, even children's, society needs psychological support. Getting to know each other can be a great way to cope with initial anxiety and establish the necessary contact with peers.

Anastasia Medvedkova
Dating games

This selection will allow the teacher meet the students, introduce children to each other.

Dating games

The players stand in a circle facing inward. One of the seats remains free. The one standing to the right of the free space says loudly, “I’m coming!” and goes over to him. Next (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and moves on to him, the next one says “And I’m a hare!” and also takes place on the right. The next one, passing, says “And I’m with...” and names someone from those standing in the circle. The task of the one who was named is to run to an empty place.

In this game, you can add a driver who will wedge into an empty seat when someone is thinking too long.

The players form two circles, one inside the other, with an equal number of people. The circles rotate in different directions under words:

My shaggy gray dog

Sits by the window

My shaggy gray dog

looks at me

B – I – N – G – O

Bingo call him.

Oh, what a meeting!

Word “B – I – N – G – O” It is pronounced separately by letter, and for each letter those standing in the outer circle clap the hands of those standing in the inner circle. For each letter - the palms of a new person. The last letter is spoken drawlingly (surprised - joyfully) and the last phrase ( "Oh, what a meeting") the couple says together, hugging and introducing themselves to each other by name. This continues until everything is let's get acquainted.

In three words

Tell us about yourself in three words.

Everything is clear here: Each person sitting in a circle names any 3 words that, as it seems to him, most fully characterize him.

Fun tasks

“Listen, laugh, do it,

Remember the names"

With these words, the leader gives the task to the children.

Sasha took Marin by the hands and danced.

Lena sang a song "The Forest Raised a Christmas Tree".

The Leshas took Tanya by the left hand and jumped.

The lights race towards the body, etc.

All children stand in a circle. The leader stands inside the circle. Children jump on one leg in a circle in one direction, and the leader inside the circle in the other direction, and at the same time sentences:

“The sparrow jumps, jumps, beat, beat,

Gathers all his friends, zey-zey,

Many, many different us-us-us,

They will come out. (Helenochki) now is the time."

The named children enter the circle, take the leader’s hand and the game is repeated until the names of all the children are named.

Target games- get as much information as possible about the guys.

Move games: drawn (to be determined) border, the counselor offers to go over to one side for those who are united by some common sign.

The counselor sets simple criteria for unification, for example, you can cross to the other side of the border those:

who loves ice cream;

who has a dog at home (cat);

who likes to watch cartoons, etc.

At the same time, during games, the counselor can to figure out:

who loves to sing;

who loves to dance;

who is how old;

who is at the camp for the first time.

and a lot of other useful information by asking these questions mixed with the simple ones written above.

Girls-boys

Boys sit on one bench, and girls on another. Boys call any girls' names. If these names are girls, then they stand up and tell a little about themselves. Then the girls call any names of the boys. This continues until the names of all the children have been announced.

A letter is written in a column on a piece of paper "I". A certain time is given, and each participant must write 10 qualities inherent in him. For example: I am honest, I am strong, etc. After that, everyone walks chaotically, get acquainted and show each other what they wrote. At the end, you can ask who remembered what.

Mother of three children

Each participant writes information about himself on small pieces of paper in 3-5 phrases. The leaves are then collected and distributed in random order. The task is to find the author. For example, the following could be written on a piece of paper: “Mother of three, violin player, green-eyed brunette”.

Get to know me

Each participant draws his own portrait. Then all the portraits are hung or laid out in the center of the room and the group must find out who is in the portraits.

Publications on the topic:

“A selection of mobile applications for autistic children” - to help a teacher-speech pathologist Currently I work as a speech therapist. So, one day, I came across mobile applications that introduce kids to letters. A couple.

Winter holidays are a festive mood, fun games in the fresh air. While waiting for the rest, the guys remembered and talked about the event.

Dear colleagues, I would like to present to your attention the educational activities of the project that we are leading this year for the senior group.

Memo for teachers on identifying and organizing work with artistically gifted children.“There are too many people in the world whom no one helped to awaken” A. Exupery Features of the visual activity of the artistically gifted.

A selection of activities on the development of sensory perception in children Tactile - motor perception. Topic: “Looking for treasure.” Purpose: 1. Teach children to correctly feel objects, while highlighting characteristic ones.

A selection of winter outdoor games and relay races for children of junior, middle and senior groups. Winter fun on the playground. A selection of winter outdoor games and relay races for children of junior, middle and senior groups. Winter fun on the playground. Junior groups. "Who.

Lyudmila Vashchenko
Games for getting to know children in the older group

“A game is a huge bright window through which a life-giving stream of ideas, a concept of the environment, bursts into the child’s spiritual world.

Play is the spark that ignites the flame of inquisitiveness and curiosity.”

V. A. Sukhomlinsky.

A game "Identify yourself."

Target: allows participants get to know each other, get used to, adapt to the new environment.

Move games: The exercise is done in a circle. Each participant calls himself by name (if he wants, he can tell something about himself).

A game “Picture your name in motion.” (from 6 years old)

Target: the game helps children remember the names of their comrades, evokes positive emotions and creates a feeling group unity. In this exercise, everyone gets a chance to express themselves and get attention.

Move games: Children sit in a circle. Alternately, clockwise, the children make body movements that suggest their name. The exercise is more effective if you ask everyone to repeat names and body movements.

A game "My mood."

Target: development of the ability to describe one’s mood, recognize the mood of others, stimulate empathy.

Move games: Children are encouraged to tell others about their mood: it can be drawn, it can be compared with some color, animal, physical state, or shown in motion. It all depends on the imagination and desire of the child.

A game "Transmission of feelings."

Target: teach children to convey various emotional states non-verbally.

Move games: The child is given the task to convey "along the chain" a certain feeling through facial expressions, gestures, touches. When the children passed it around, you can discuss what kind of mood was intended. Then anyone can become the host. If one of the children wants to be the leader, but does not know what mood to make, the teacher can help him by coming up and telling him some mood in his ear.

Game Greeting with a bell (for children from 5 years old)

Target: greeting, putting children in a friendly mood.

Children stand in a circle, an adult approaches one of them, rings the bell and speaks: “Hello, Vanya, my friend!”. Afterwards, Vanya takes the bell and goes to greet another child. A bell should greet every child.

Game The wind blows on. (for children from 5 years old)

Target: acquaintance, warming up, rallying groups.

With words "The wind blows on." The host starts the game. Questions may be next: "The wind blows on the one with blond hair" All fair-haired people gather in one group. “The wind blows on the one who has it. have a sister", "who loves animals", "who cries a lot", "who has no friends" etc. The presenter must be changed, giving each participant the opportunity to ask questions.

Game Different but Similar (for children from 5 years old)

Target: warming up and rallying groups, reducing tension, developing self-awareness, increasing attention.

An adult speaks:

Now only girls will raise their hands. Now the boys will raise their hands. Those who are wearing trousers will jump. Those who have a sister will hug themselves. Those who have a brother will clap their hands. Those who ate porridge today will pat themselves on the head, etc.

At the end of the exercise, a short conversation is held, during which the children are led to the conclusion that all people are different, but in some ways they are still similar.

Publications on the topic:

"Small Summer Olympic Games". Musical and sports festival with children of senior and preparatory groups Goal and objectives: Expand knowledge about sports; introduce the history of the Spartakiad; develop skills and abilities in sports games.

Designing a role-playing game for preschool children “Clothing Store” in the senior group 1. Objectives: -To promote the development of the ability to expand the plot based on the knowledge acquired in the classroom and in everyday life. Expand knowledge.

Summary of the educational activity with children of the senior group on familiarization with fiction “Acquaintance with the story by N. Nosov “On the Hill” Goal: to introduce children to the story “On the Hill” by N. Nosov. Objectives: 1. motivate children to perceive and understand the text; 2. learn to give characteristics.

Notes on FEMP in the senior group “Introducing the number 7” Notes on cognitive development in the senior group (mathematics) Teacher of the compensatory group: Kolobova L.V. Topic:.

Correctional and developmental lesson of a teacher-psychologist with children of middle preschool age “Meeting children” Goal: Establishing contact with children. Development of long-term visual associative memory, improvement of coordination of fine movements.

Cognitive lesson in the senior group “Getting to know Udmurtia” Educational lesson in the senior group Topic: “Acquaintance with Udmurtia” Developed and conducted by: first category teacher Lyudmila Mokhnacheva.

One of the tasks of parents and teachers is to teach children to get acquainted, establish contacts with peers, and make friends. A child who does not know how to make friends will not be able to quickly adapt to new groups, risking becoming lonely or even an outcast, and developing a feeling of self-doubt and self-doubt.

When coming to a kindergarten group for the first time, to a new class, or to a children’s camp, it is very important for a child to establish contacts and make friends. Not only his psychological well-being, but also the pace of physical and intellectual development depends on how successfully he integrates into the new team.

Special children's dating games are designed to help children not be afraid of new acquaintances and to instill in them a desire to make new friends.

What are dating games? Their goals and objectives

This is a type of play activity aimed at creating a favorable environment in a group of children who do not know each other.

The purpose of dating games is to introduce children to each other and eliminate communication constraints.

The following games will be useful for getting to know each other:
  • at summer camp;
  • in recently formed school classes or kindergarten groups;
  • in an organized children's group where the children do not yet know each other.

They are necessary if a group of children will have to work together for a long time or live together.

Dating games can help solve the following problems:
  • create an atmosphere conducive to children communicating, learning new things about each other, and getting closer;
  • create a sense of community, an atmosphere of cooperation and support (this is especially important for those children who are afraid to express themselves; some cannot even simply raise their hand to give an answer to the teacher);
  • relieve stress, tension, and stiffness that accompany, to one degree or another, each member of the new team.

What types of dating games are there for children?

Games for initial acquaintance are held on the first day of the children's unification. Their task is to give the children an idea of ​​their comrades and to help ensure that unfamiliar peers become no strangers to the child. Such games teach you to remember the names and appearance of group members. They also help recognize activists who consistently demonstrate humor and sociability. The presenter also singles out shy children in order to find an individual approach to them and help them start communication.

Games for secondary acquaintance needed for an in-depth study of the personalities of comrades. They form relationships between children. Such exercises use techniques that help you learn about children’s hobbies and favorite activities. They are held after the participants have already become a little accustomed to the team and have become accustomed to the new environment.

Dating games for preschoolers

For preschoolers, an adult is an unconditional authority, and if the teacher is friendly and emotional, the kids will take part in all the activities he suggests. Dating games for preschool children should be short, cyclical and dynamic. The “preschool” type of thinking is visual and effective. Therefore, when working with children of this age, you need to use visual material in games - toys, pictures and fun music. Subject to these conditions, dating games in kindergarten can be used for children of any age, even if they do not yet know how to speak.

I'm giving you a toy...

This is a great dating game for kids. Collect small toys in a bag and ask the children to stand in a circle (you can seat the children on chairs arranged in a circle). Take out the toys one at a time and distribute them to the children, not forgetting to say loudly: “I’m giving the bear to Katya!”, “I’m giving the pyramid to Seryozha!” etc. The attention of 2-3 year old children will definitely be attracted by the named toy, and along with the names of the toys, they will remember the names of their new comrades. When the children remember each other's names a little, you can offer the role of leader to one of them. The teacher must correct the child if he incorrectly says the name of the friend to whom he gives the toy.

Engine

The kid, who volunteered to be a “train engine,” is put on his head with a hat with a picture of a steam locomotive. The child moves around the room, saying: “Too-too!” He approaches any participant and calls himself by name. The child addressed by the “train” names himself in response. Now he becomes a “locomotive”, and the former “locomotive” becomes a “carriage”. Together they “ride” in a circle and the “train” chooses the next child, calling the name of the first train and his own. The third child calls himself and becomes a “locomotive.” The cycle is repeated several times until all the children are included in the train.

Hello, let's be friends

For this game you will need photographs of all participating children. Children must be seated on chairs arranged in a circle. In the center of the circle you need to place a table and place photographs of children face down on it. The first child should come to the table and take any of the photographs. Having determined which of the children sitting around is depicted in this photo, he must approach him and extend his hand for a handshake with the words: “Hello, I’m Vlad. Let’s be friends.” The child who is approached must shake the outstretched hand and answer: “Hello, I’m Sasha. I will be happy to be friends with you,” and after that he must go to choose the next photo. The game continues until all the photographs have been sorted.

Circle

This introduction game begins with children moving freely around the room to the music. The adult calls the number: “3”, and the participants unite in “circles” of three people, holding hands. The one who has not found a top three answers the presenter’s question.

Questions related to children's hobbies:
  • What's your favorite cartoon?
  • What do you like to do when you're alone?
  • Do you like fairy tales?
  • Do you know how to ride a bike?

The game is repeated several times. The numbers are called different. The last time you need to say a number equal to the number of participants so that all the children line up in one large circle.

Games for getting acquainted with children of primary school age

At the age of 7-10 years, children still love all kinds of group games and play tasks. Younger schoolchildren have a well-developed imagination, so they need visual materials less than children, and more in creative and verbal types of games. Remember this when organizing dating games for primary school children.

Chairs

The guys stand on chairs arranged in a circle. The leader's command is the start to the beginning of the game. Players need to line up in alphabetical order of their names, moving from chair to chair without touching the floor with their feet.

Guess right away

The children sitting in a circle are given a ball. The first player must throw it to any player and say the initial syllable of their name. The player to whom the ball was thrown tries to guess the second syllable of the name. If the answer is correct, the player who threw the ball says his name; if the answer is incorrect, he answers “No” and waits for one of the other participants to guess his name. The game ends when all the guys' names are named.

Find the namesake

Participants in the game need to find their namesakes in order to unite with them into one group. The host gives the signal to start the game, and the guys begin to shout out their names. Victory goes to the most active and fastest.

star Rain

Each of the guys receives a paper star. They must write their name on it. After this, the presenter goes around everyone with a box in his hands. Everyone throws a star into the box and says their name out loud. After all the stars have been collected, the guys take turns pulling them out of the box. Having taken out the star, the player reads the name written on it and gives it to the owner.

Girls-boys

Girls sit in one row, and boys sit in the row opposite. The girls take turns calling the men's names. If there is a boy with that name, he gets up from his chair and talks briefly about himself. When all the boys' names have been guessed, they remember the women's names, trying to guess the names of the girls sitting opposite them.

Remember the name

Several teams are needed for the competition. The game starts with the first team, each player of which says his first and last name and briefly talks about himself. Next, the 2nd team receives cards on which the names of the participants of the 1st team are written. The task of the 2nd team is to find the owners of names among the opponents and give them cards, while calling each by their last name. For each correctly guessed first and last name, she is awarded 1 point. Then the players of the 2nd team are introduced.

Conductor

The participants of the game line up. A conductor is selected and turns his back to the rest of the players. At the conductor’s command “Let’s start the concert!” The guys take turns saying their names. When all the names in a row are called, they begin to call them in reverse order - from last to first (and so on several times). Then the conductor says “Intermission” and turns to face the players. He needs to remember the guys' names. 1 point - for each name correctly named. Next, a new conductor is chosen and the game continues.

Journalist

For the duration of the game (5 minutes) all participants become “journalists”. After they are given paper and a pen and the signal to start the game sounds, the guys begin to ask the others their first and last names, ask about their hobbies, future profession, etc. They write down the answers. The “journalists” who collected the most information win.

Mail

The players are divided into two teams. At the signal, the first players of each team run to their “base”, where there are envelopes with the names of the players of the opposing team. The “postman” reads the name on the envelope loudly, the recipient from the other team must respond with the words “It’s me!” Then the “postman” quickly runs to the addressee and hands him the letter. That's what everyone else does. The winner is the team that delivers all the letters the fastest. The organizers can mark the envelopes with short meanings of the names and give them to the participants as a souvenir at the end of the game.

Relay race

There are 2 teams participating in the competition. Before the relay starts, each of the guys comes forward and says their first and last name.

The teams each have a sheet of Whatman paper. The game consists of two stages.

Stage 1. The player runs up to the sheet and writes his last name on it; on the way back he must shout out his name. The players of each team do this in turn.

Stage 2. Teams exchange sheets. Now the task of the competition participants is to write his name opposite the opponent’s last name. The victory goes to the more accurate team.

Secret names

The guys sit in pairs: boy-girl. Before the game starts, the boys tell their names to the girls sitting opposite them, they say in a whisper. The girl from the 1st pair whispers the name of her partner to her neighbor. The other girls shouldn't hear what she says. Next, the girl from the 2nd pair gives the girl from the neighboring pair the names she knows: the boy from the 1st pair and her partner. That's what all the other girls do. The girl from the last pair must name all the boys by name in the correct order. If the boy's name is called correctly, he stands up. Then the girls and boys change roles. The victory goes to the team that correctly names the most names.

Name representation

Guys with the same names unite into groups (Dima with Dima, Olya with Olya). Each group must present its name in an original way.

Examples of tasks for the game:
  • Talk about the meaning of your name;
  • Draw a name emblem;
  • Perform a song or recite a poem in which the name appears;
  • Remember outstanding personalities with the same name;
  • Come up with a bouquet of flowers whose names begin with the same letter as the name.

Dramatization of names

All children form a circle, one child stands in the middle of the circle. The presenter offers the option: “Forest!” The guys, imagining trees, raise their branches, make noise and repeat the name of the one standing in the circle: “I-van! I-wan!” The second child is represented by “sea”, the third by “road”, the fourth by “bells”, until all names are presented.

Let's brag

Children take turns “bragging” about how they are different from the rest. The presenter suggests: “Think about what kind of person you are? What can you do? What are you good at?” It is advisable not to repeat yourself in the game.

Dating games for teens

A teacher, working with teenagers, must remember their vulnerability and be as friendly as possible. It is also necessary to take into account that at this age tactile interaction and gender communication are important. If you introduce children in a playful way, taking these factors into account, the success of the event is guaranteed.

Kaleidoscope

The guys form a circle. The presenter announces the task and then gives a signal. The players must line up in the order named by the leader.

It can be:
  • in alphabetical order of first or last names;
  • according to your favorite colors;
  • by month of birth;
  • on your favorite school subjects;
  • by place of residence, etc.

Field of Dreams

The player gives clues to others so they can guess his name.

For example:
  • My name contains 4 letters;
  • The first letter of my name is “E”;
  • My name has 2 consonants (Egor).

The player who correctly guesses the name gets 1 point.

Couple in love

Among those who wish, one girl and one boy are chosen. With the help of gestures and facial expressions, they must depict a scene of a declaration of love; the plot can be taken from a movie. You are only allowed to pronounce each other's names. Victory goes to the couple whose performance will be the most memorable.

Horoscope

Players are divided into groups according to their horoscope (Leo with Leo, Taurus with Taurus). Each group makes up an interesting story about their zodiac sign; for this, the guys can use any sources: books, magazines, the Internet. All players from the group must be involved in each performance.

Interview

Players receive a piece of paper on which the name of each participant in the game and interview questions are written down. Questions are prepared in advance by the game organizers. The game starts at the signal. Players must find the person whose name is written on the sheet and interview him, writing down the answers on the same sheet. The fastest player wins.

At leisure

Each player gets a list with the names of 10 activities.

For example:
  • loves to play football;
  • likes drawing;
  • loves roller skating, etc.

Each player has their own to-do list. They are compiled by the game organizers based on the results of a preliminary survey or questionnaire of the children.

The task of the game participants: opposite each activity, write the name of the friend whose favorite activity is. To do this, players will have to find out who likes what from the other participants in the game. The player who completes the task first wins.

Vernissage

Each player is given a piece of paper and a pencil. The countdown begins at the command of the leader. Everyone must come up with an emblem and motto for themselves (a catchphrase, a quote from a famous work of literature or a movie, etc.). On a piece of paper you need to draw an emblem and sign a motto. When the allotted time is over, the works are collected and an exhibition is organized from them, where each of the children talks about their work.

Companion

Players are divided into pairs of “fellow travelers”. The guys are given 3 minutes of time to ask each other about their character, hobbies, habits, etc. Then everyone sits in a circle, and everyone reports what they have learned about their “fellow traveler.” The main thing in the game is how detailed and interesting this story will be.

Fanta

Players each draw one card. The card contains 2 tasks.

These could be, for example:
  • perform a song;
  • dance a dance;
  • tell an anecdote or a funny incident from life;
  • talk about your hobbies, friends, etc.

Dating on the street

Players are divided into pairs. Each couple must perform a street dating scene. One of the partners plays the role of someone who is trying to get acquainted; he must do this as persistently as possible, showing all his resourcefulness. He needs to know the name of his partner (“the stranger”) and his favorite activity. The “stranger’s” task is to politely leave and evade the answer. Among those who want to meet, the most assertive one wins, and among the “strangers,” the most resourceful one wins. The winners are determined by the players themselves.

Associations

The leader informs the players sitting in a circle that they need to get to know each other without naming names. You can only give clues by which you can guess the name. These can be any 2 words or famous personalities with which the name is associated.

For example:
  • I am the namesake of the commander of Macedon (Alexander);
  • The son of Yuri Lermontov (Mikhail) was also called;
  • My name is the Russian version of the name of the singer McCartney (Pavel);
  • My name reflects faith in something better (Hope);
  • There is a flower named after me (Lily);
  • My name has a common root with the name of the month (Martha), etc.

Moment of glory

The music turns on, the guys stand in a circle and start dancing. All Dimas and Olyas are called into the middle of the circle. They dance, and the rest call their names in chorus to the music. Then the owners of other names are called to the center. The dancing continues until all the children are in the middle of the circle.

Balloons

Participants receive a balloon to inflate and write their name on it. Teenagers stand in subgroups of 3-4 people and hold hands. The participants' task is to keep the balls in the air without unclenching their hands. For example, you can throw them up with your head and blow on them. If any ball falls, the participants must call the leader in unison, shouting the name on the fallen ball. At the teacher’s go-ahead, you can release your hands, pick up the ball and continue the game.

Changing places

The teacher, who stands in the center of the circle, names some skill and invites those who can do it to change places. For example, he says: “Dance.” At the same time, at the moment of changing places, the presenter takes one of the places that is vacant. The one who is left without a place names the next skill. After the end of the game, everyone remembers who changed places with them, calling the participants by name.

The moment when children find themselves in an unfamiliar group is very difficult for them. To provide support to the children, teachers conduct get-to-know-you games. For children who are going through a period of adaptation to a new team, such games will help establish friendly relations in a short time. Here we have collected the most interesting dating games for children of all ages. We hope that they will help you make getting to know your children an easy and interesting process.

Unusual dating game

“Let’s get acquainted!”

Children stand in a circle. The host begins the game with the words: “Hurry up, what’s your name, tell me...”, while throwing the ball to one of the players. He catches the ball, says his name, then he throws the ball to another player, while the words are spoken again: “What is your name, tell me...” - and so on.

"Hello!"

The players stand in a circle, shoulder to shoulder. The driver walks along the outside of the circle and touches one of the players. The driver and the player who was hit run in different directions along the outside of the circle. Having met, they shake hands, say: “Hello!”, and say their names, then run on. Trying to take an empty seat in the circle. The one who is left without a place becomes the driver.

"Let's open our hearts to a friend"

Each player receives a heart-shaped token on which they write their name. The presenter walks in a circle with his hat. Players say their name out loud and put hearts in the hat. After this, the leader walks around the circle a second time. Now the players’ task is to take one of the hearts out of the hat, read out loud the name written on it, remember who it belongs to, and give it to the owner.

"It's me"

The players stand in a circle. The presenter, standing in the center, calls two names (one is female, the other is male). The players whose names have been called shout: “It’s me!” and change places. The presenter's task is to take the vacant seat. The one who did not have time to take an empty seat becomes the leader. If among the players there is only one person with one of the two named names, then he shouts:

“This is Me,” and remains in place.

"Teremok"

The first player approaches the leader and asks:

Who, who lives in the little house?

Who, who lives in a low place?

I... (says his name). And who are you?

I... (says his name). The second player approaches them, and the dialogue is repeated.

"Near Lukomorye there is a green oak"

Leaves are attached to the tree, on which the names of the children are written. The presenter tears off the sheet, reads the name written on it, calls the child (children) with this name. The called child(ren) picks the next leaf from the tree, and so on. Then the presenter hands out leaves with names to the children in disarray; the children must find a leaf with their name. Those who do it faster than others win.

"Guess My Name"

Instead of introducing the player, he gives clues to the other children:

  • my name starts with the letter "O";
  • my name ends with the letter "A";
  • my name consists of six letters, etc.

Everyone else must guess what name it is.

"Who? Where? When?"

The players stand in a circle. At the leader’s signal, the children are rearranged so that they are positioned:

  1. In alphabet order;
  2. by month of birth;
  3. according to zodiac signs;
  4. according to hobbies.

"Fun Tasks"

“Listen, laugh, do it. Remember the names!” - with these words the leader gives tasks to the children:

  1. Sasha, Olya, Dima, Yulia must inflate a balloon, whose balloon will burst first;
  2. Lena and Alyosha should praise themselves, looking in the mirror, and not even smile;
  3. Dasha and Seryozha take water into their mouths and sing a song so that others recognize it, and so on.

"Sparrow"

All children stand in a circle. The leader stands inside the circle. Children jump on one leg in a circle in one direction, and the leader inside the circle in the other direction, and at the same time says:

The sparrow jumps, jumps - beat-beat,
Gathers all friends - zey-zey.
Many, many different us-us-us,
They'll come out... (says the child's name) now, one o'clock, one o'clock.

The named children enter the circle and the game is repeated until the names of all the children are named.

I.Yu. Isaev “Leisure pedagogy”.